
#Firewatch game characters simulator
In my opinion, Gone Home is the modern progenitor of this emotional walking simulator genre.

I still think you should play Edith Finch if you enjoyed Firewatch, but I wanted to throw my dissenting opinion of that game out there. It's a brilliant and very special gaming experience and I highly recommend it.

It's not interested in being what you want as much as being what it is and making you face it. I wished things were different, but then again, I feel like that's the point.įirewatch is a game that plays you, in the sense that it makes you feel what it wants you to feel, it gives you all the questions and leaves you to answer them for yourself. What I thought it meant or why it had to be this way. What I would say about the ending is that it left me. This is a game worth exploring (or hiking through ayyyy) for yourself. I've danced around so many details to make sure I don't spoil anything. Frequently, I'd run into dead ends or see a way through that's blocked off for no good reason and I just had to find another way in/out. I think adding more climbing options would've helped in traversing the world in a much smoother way. My main gripe with the game would be the (at times) clunky terrain navigation. There are no jumpscares (except an optional one, look it up) but it doesn't need them to keep you on edge. The way this game builds a suspenseful and thrilling atmosphere using music and changes in the world around you all the way to the end is incredible. The overwhelmingly gorgeous scenery aside, there's such a joy in doing little things, it almost leads you to believe that this is all there is to it, you begin to relax, but then it hits you.įrom the moment you get there, there's always this underlying feeling that something's wrong, it doesn't take long for that to be true. It's easy to dismiss Firewatch as a walking simulator because it's a big chunk of the gameplay, but it's so much more than that. You quickly get used to the flow of things and start exploring the world around you through the small tasks you're given. My entire mood was changed drastically by what's basically an interactive slideshow.Īnother great thing is how organically you're introduced to mechanics, the game doesn't use tacky tutorials or arrows and circles to get a point across. This is where the game shows one of its core strengths solid and very focused writing. It all starts with an introduction to the main character, who he is and how he ended up here. He's his own person with his own ideas in mind, that's what makes this game so unique, and in a very good way. Yes, I played and made choices as Henry, but I'm not Henry. How I see it, Firewatch isn't a game and I wasn't in control of it. The old /r/patientgamers Essential Games Listįirewatch is a 4-6 hour experience that I won't forget anytime soon, owing to how much I was given to think about and consider from the moment I was plunged into its world to the moment I left it, and beyond. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit.

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#Firewatch game characters free
A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
